JsonBroadcaster

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JsonBroadcaster

As Seen In - jetc.dev Newsletter Issue #188

Update the UI state of your Android and iOS apps at runtime.

Motivation

Updating the UI State at runtime is a very useful tool for rapid prototyping and validation purposes. It also adds the benefit that it can be used by the whole testing team, be it developers, designers, quality assurance, etc.

https://github.com/GuilhE/JsonBroadcaster/assets/2677139/10cf81ed-0895-4f68-899d-412e28a43481

How does it work

Android

Android Debug Bridge (ABD) is used to send a broadcast signal to the desired application with a json payload as an extra.

adb shell am broadcast -p [package] -a [action] -e [extra key] [extra value]

On the application side thereโ€™s a BroadcastReceiver listening for theses payloads. Upon successful deserialization, a fresh state will be emitted, consequently triggering a UI update.

Availability: all simulators and/or physical devices (even with wifi debug) connected.

iOS

Appleโ€™s Xcode developer tools provides a command-line tool for interacting with the iOS Simulator.
This tool allows you to simulate the process of sending push notifications to a device:

xcrun simctl push [UDID] [bundle id] [path to .apns] 

On the application side thereโ€™s a NotificationBroadcaster actively monitoring incoming notifications. These notifications are then relayed to internal observers within the application. Upon successful deserialization, a fresh state will be emitted, consequently triggering a UI update.

Availability: all booted simulators.

Installation

Android

Add the library dependency:

implementation("com.github.guilhe:json-broadcast-handler:${LATEST_VERSION}'")

Maven Central

iOS

Swift Package Manager

The Swift implementations are available via the Swift Package Manager. Just add it in Xcode by going to File > Add Packages... and providing the URL https://github.com/GuilhE/JsonBroadcaster.git.

CocoaPods

If you use CocoaPods add the following to your Podfile:

pod 'JsonBroadcasterHandler', :git => 'https://github.com/GuilhE/JsonBroadcaster.git', :tag => '[desired version]'

Usage: developers

Android 1. Your `UiState` classes must be annotated with `kotlinx.serialization.Serializable` ([dependency](https://github.com/Kotlin/kotlinx.serialization)): ```kotlin @Serializable data class UiState(val memberA: String, val memberB: String) ``` 2. Create a `BroadcastUiModelHost` implementation to listen for state updates, as shown bellow: ```kotlin private val host = object : BroadcastUiModelHost(coroutineScope, UiState.serializer()) { override fun updateState(new: UiState) { //... } } ``` 3. Add it where it fits best in your project, examples: If you are using `androidx.lifecycle.ViewModel` you can do the following: ```kotlin class MatchViewModel : ViewModel() { private val _uiState = MutableStateFlow(MatchUiState(home = Team("PRT", "๐Ÿ‡ต๐Ÿ‡น"), away = Team("BRA", "๐Ÿ‡ง๐Ÿ‡ท"))) val uiState: StateFlow = _uiState private val host = object : BroadcastUiModelHost(viewModelScope, MatchUiState.serializer()) { override fun updateState(new: MatchUiState) { _uiState.update { new } } } } ``` But actually you don't need a `ViewModel`, you can simply use a `@Composable` for instance: ```kotlin @Composable fun MatchScreen() { var uiState: MatchUiState by remember { mutableStateOf(MatchUiState(home = Team("PRT", "๐Ÿ‡ต๐Ÿ‡น"), away = Team("BRA", "๐Ÿ‡ง๐Ÿ‡ท"))) } LaunchedEffect(Unit) { val host = object : BroadcastUiModelHost(this, MatchUiState.serializer()) { override fun updateState(new: MatchUiState) { uiState = new } } } Match(uiState) } ``` And the beauty of it is that you may choose whatever suits you best: `ViewModel`, `@Composable`, `Activity`, `Fragment`, etc... 4. To disable it, for instance in release builds, override the `receiver` declaration in the `AndroidManifest` by adding a `manifestPlaceholders` property in the `build.gradle`: ```kotlin android { buildTypes { getByName("release") { manifestPlaceholders["enableJsonBroadcastReceiver"] = false } getByName("debug") { manifestPlaceholders["enableJsonBroadcastReceiver"] = true } } } ``` ```xml ``` </details>
iOS 1. Your `UiState` classes must implement the `Codable` protocol: ```swift struct UiState: Codable { let memberA: String let memberB: String } ``` 2. Create a `BroadcastUIModelHost` instance inside a `class` to listen for state updates, as shown bellow: ```swift private var uiModelHost: BroadcastUIModelHost! init() { uiModelHost = BroadcastUIModelHost(state) { [weak self] newState in //... } } ``` 3. Add it where it fits best in your project, example: If you are using an `ObservableObject` you can do the following: ```swift class MatchViewModel: ObservableObject { private var uiModelHost: BroadcastUIModelHost! @Published var state: MatchUiState = MatchUiState(home: Team(country:"PRT", flag:"๐Ÿ‡ต๐Ÿ‡น"), away: Team(country:"BRA", flag:"๐Ÿ‡ง๐Ÿ‡ท")) init() { uiModelHost = BroadcastUIModelHost(state) { [weak self] newState in self?.state = newState } } } ``` And the beauty of it is that you may choose whatever suits you best, `SwiftUI` or `UIKit`: ```swift struct MatchScreen: View { @StateObject private var viewModel = MatchViewModel() var body: some View { ZStack { } .onReceive(viewModel.$state) { new in //... } } ``` ```swift class MatchScreen: UIViewController { private var viewModel: MatchViewModel! private var cancellables = Set() override func viewDidLoad() { super.viewDidLoad() viewModel = MatchViewModel() viewModel.$state .receive(on: DispatchQueue.main) .sink { [weak self] state in self?.updateUI(with: state) } .store(in: &cancellables) } private func updateUI(with state: MatchUiState) { //... } } ``` 4. Inside your `AppDelegate` register for `RemoteNotifications` and forward them with the `NotificationBroadcaster`: ```swift import UIKit import UserNotifications class AppDelegate: UIResponder, UIApplicationDelegate, UNUserNotificationCenterDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { UNUserNotificationCenter.current().delegate = self application.registerForRemoteNotifications() return true } func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) { NotificationBroadcaster.broadcast(notification) } } ``` **tip**: You may create a compiler custom flags, DEBUG_MODE, to encapsulate the `NotificationBroadcaster`: ```swift func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) { #if DEBUG_MODE NotificationBroadcaster.broadcast(notification) #endif } ``` </details> ## Usage: testing team ### Android 1. Google's Android SDK must be installed in order to use command line tools; 2. Ask for an installed version of the app (wifi debug or cable connected); 3. Use the __desktopApp__ GUI. ### iOS 1. Apple's XCode must be installed in order to use command line tools; 2. Open XCode and run a simulator with the app; 3. Use the __desktopApp__ GUI. ## Desktop app Although we can use the terminal to send commands, it's not practical. The __desktopApp__ provides a simple user interface to help us with that task. To run it you can either: - Clone this project and type `./gradlew :desktopApp:run` in the terminal. - Download a `.dmg` (only MacOS) and install it. Get it [here](/JsonBroadcaster/artifacts/JsonBroadcaster.dmg). __note:__ due to security reasons, since this app is not from an Identified Developer, MacOS will block its execution. To by pass it you'll need to click in "Open Anyway" in System Settings under Security. It's only needed once: (This wont happen with the first approach) ## Playgrounds Use the following payload to get you started: ```json { "home":{ "country":"PRT", "flag":"๐Ÿ‡ต๐Ÿ‡น" }, "away":{ "country":"BRA", "flag":"๐Ÿ‡ง๐Ÿ‡ท" }, "homeGoals":0, "awayGoals":0, "started": false, "running": false, "finished": false } ``` ### Android Inside the __sample__ module you'll find a playground app ready for you to test it. To run it you can either: - Clone this project and type `./gradlew :androidApp:installDebug` in the terminal. - Download the sample `.apk` and install it. Get it [here](/JsonBroadcaster/artifacts/matchday.apk). The `applicationId` is _com.jsonbroadcaster.matchday_ ### iOS Inside the __sample-ios__ folder you'll find a playground app ready for you to test it. To run it: - Open it in Xcode and run standard configuration. - Import `JsonBroadcaster` using your [method](/JsonBroadcaster/#ios-1) of choice. ## LICENSE Copyright (c) 2022-present GuilhE Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at <http://www.apache.org/licenses/LICENSE-2.0> Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.